Wormhole & Pochven patch notes

Apex summarizes Fenris Creations–tagged (FC) wormhole and Pochven changes only.

Official notes for 24.01 · Expansion notes

Apex curated through 2026-10-06.

24.01 Cradle of WarCurrent

  • Pochvengameplay

    Crimson Harvest opens staging wormholes into Pochven

    Blood Raiders and the Order of St. Tetrimon stage from new Pochven wormholes in Blood Raider systems in Delve and in Eugidi, Angils, and Essin. They behave like extra-Pochven holes: escalating phases and roaming enemies. Blood Raiders want a Triglavian foothold in the region; if Tetrimon proves fit, Triglavians may leave some Amarr Minor Victory systems.

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  • Pochvengameplay

    Crimson Harvest sites spill into Pochven

    Crimson Gauntlet and Tetrimon Base sites can rift into Triglavians, Rogue Drones, and Drifters. Criterion Ciphers open three-wave Criterion of Fitness sites that get more dangerous and pay more when a wave is cleared faster. Destroying those Triglavians does not change standings. For the event, ships outside highsec drop 90% of their loot and pods have a 50% implant drop chance. Token traders sit in Raravoss, Vale, Otela, Ahtila, Sakenta, Gammel, Sosala, Kamela, Anila, Ibani, and Shera.

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  • Pochvengameplay

    Drifter and Sleeper lock times retuned

    Most Drifter and Sleeper NPCs in Pochven now lock much more slowly. Drifter Cruisers lock faster.

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  • Pochvengameplay

    Extra-Pochven wormholes cycle faster and spawn scouts

    Phase time between extra-Pochven hole states is 30 minutes (from 60). Warp-in is 75 km from the hole. New scout roamers spawn on first warp-in, and roaming NPCs linger for a while after that hole closes.

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  • Pochvengameplay

    Observatory Flashpoints and Vigilance Points retuned

    Flashpoints drop to an optimal fleet of 12 (from 15) and Vigilance Points rise to 12 (from 10). Per-pilot payout is unchanged, so total ISK moves about 20% down or up with fleet size. EDENCOM and Vigilance Point Data loot is unchanged. Stirring NPCs in Vigilance Points deal double damage to drones.

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  • Pochvengameplay

    Intra-Pochven wormholes get more mass and lifetime

    Internal Pochven connections now have 750,000,000 kg base mass stability (from 100,000,000 kg) and a 12-hour base lifetime (from 4.5 hours), so backdoor paths last long enough to find and hold.

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  • Pochvengameplay

    More roaming NPC fleets in Pochven

    Roaming NPC fleets in the region are more common. AI is improved for roamers that did not spawn from a wormhole, so large NPC fights and salvage lurking are easier to find.

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  • Pochvenbugfix

    Pochven payout, spawn, and NPC range fixes

    The final Vigilance Point payout only pays pilots within 50 km of the Vigilance Spire. Completing a phase in a high-sec Pochven wormhole site no longer grants a second payout. Acceleration Flashpoints can spawn in Palmon. NPCs in Pochven (and some Homefront/FW sites) no longer orbit outside their EWAR range.

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  • Pochvengameplay

    Urhinichi Continental landmark

    The Urhinichi Continental site now has a permanent landmark for the region’s best view.

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23.02 CatalystArchive

  • Pochvengameplay

    C729s invert and extra-Pochven sites are rebuilt

    Historical Catalyst state: C729s had to be scanned in Pochven and exited to k-space. Extra-Pochven combat was rebuilt for six pilots, 60-minute phase waits, a looping final phase, 100 km payout range, and 12-hour reliable lifetimes. 24.01 later sped the cycle and added scout roamers—do not fly this card as current.

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  • Pochvengameplay

    Inter-Pochven holes I078, L687, and O546 appear

    Historical Catalyst state: new medium-ship holes linked neighbouring Krais on a 4.5-hour reliable lifetime so small gangs could skip gates. 24.01 later raised intra-Pochven mass and lifetime; this is the introduction, not the current hole table.

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  • Pochvengameplay

    Flashpoints drop back to three; Vigilance Points retuned

    Observatory Flashpoints returned to three regional instances with a 60 km combat ring, stronger Werposts, and no drone aggro. Vigilance Points gained higher payouts, Hyper-Vigilance Cores, and a start gate that waits for ships on the Spire. Low-tier site loot and AI were buffed the same day.

    1. Triglavian remote-repair system effects apply to Mutadaptive modules again. Flashpoint combat warp-in moved to reduce bumping.

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  • Pochvenbugfix

    Pochven hole NPC and site cleanup fixes

    Hospodar NPCs in Pochven wormhole sites stopped infinite respawns. Hole NPCs and roamers woke on grid entry, and hole combat sites cleaned up after collapse. Low-tier NPCs no longer warped onto warping ships or approached cloaked pilots.

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  • Pochvengameplay

    Pochven loot, locators, salvage, and insurance

    Destroyed ships in the region dropped 60% of loot. Locator Agents stopped pinning capsuleers inside Pochven. T2 Triglavian salvage moved onto LP stores for red-loot spend, and NPC stations offered ship insurance without extra standings.

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  • WormholesPochvenbugfix

    Sleeper and Drifter wreck salvage difficulty is readable

    Sleeper and Drifter NPCs that spawned in Pochven or outside J-space showed a −5 salvage difficulty instead of scientific notation.

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23.01 LegionArchive

  • Pochvengameplay

    Torpid Sleeper Hives double; Nursery Groves retuned

    Torpid Sleeper Hive count rose to six with a lower per-pilot ISK faucet. Convocation Watchpost and EDENCOM Scout Fleet payouts rose to 18m. Overmind Nursery Groves swapped nest salvage to Triglavian materials and capped at nine sites.

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  • Pochvengameplay

    Flashpoints lose keys; Vigilance Points gain them

    Observatory Flashpoints dropped the personal key, rose to six regional instances, and paid less so value was spread. Vigilance Points started consuming a key, paid from the Convocation, and used Deepflow cans as a key source.

    1. Liminal Zirnitras in Flashpoints (and Accelerator Flashpoints) gained spooling entropic damage, explosive/thermal resists, and higher standings.
    2. Flashpoint optimal payout rose to 150m ISK per pilot, MJDs were blocked in the lobby, and the fail timer waited until combat started. Vigilance NPCs became harder to kite; beacons moved to the lobby.

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  • Pochvengameplay

    Small-scale Pochven sites are rebuilt

    Incipient Drone Swarms, Convocation Watchposts, EDENCOM Scout Fleets, and Torpid Sleeper Hives became deadspace grids with closer warp-ins, 100 km payout range, info-panel objectives, and optional data-analyzer cans.

    1. Rogue Drone battleships spawned more often in Incipient Drone Swarms, with higher standings on battleship, carrier, and supercarrier kills.
    2. Sites listed on the Triglavian Invasions Opportunities page. EDENCOM Scout Fleets stopped mixing empire factions, and battleships waited until later waves.
    3. Roaming NPCs no longer warped into these small-scale sites.

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  • Pochvenbugfix

    Pochven spawn, orbit, and mining-site fixes

    World Ark NPC counts after downtime, Flashpoint dreadnought drift, small-site aggro, and Border Bezdnacine Field deadspace were corrected on the Legion drop.

    1. Flashpoint EDENCOM dreads orbited the Observatory more tightly. Torpid hive Sleepers stopped shooting each other.
    2. A second Gallente dread no longer appeared in Flashpoints. Site NPCs orbited inside EWAR range, and Drifter/Sleeper remote repair worked on allies.

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  • Pochvengameplay

    Dazh Liminality Locus decloaks every nine minutes

    Decloaking pulses on the Dazh Liminality Locus were shortened to nine minutes so cloaked watches had to work harder.

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  • Pochvengameplay

    Site kills and completions grant Triglavian corp standings

    Killing NPCs in Vigilance Points, Infiltrations, Deepflow Rifts, and Drifter Crisis sites moved Triglavian and EDENCOM standings. Completing listed Pochven sites granted immediate Triglavian corporation standings that cut station fees.

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22.02 RevenantArchive

  • PochvenWormholesgameplay

    Reckoning Vigilance Points land in Pochven and shattered holes

    Reckoning: Vigilance Point (the Horizon Siege Point successor) spawned in Pochven and shattered wormholes, with drone-hunting NPCs, a 50 km payout range, and MJDs disabled during the wave.

    1. After Nexus Reckoning ended, Vigilance Points stayed in Pochven. Observatory Infiltrations stayed in Pochven and low-sec; Deepflow Rifts kept spawning in J-space at a lower rate outside the triangle.

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  • Pochvengameplay

    Pochven standings floors drop; system effects leave the Locus

    Fitting, repair, industry, and home-gate standings floors were lowered. Dazh Liminality Locus pulses slowed to 60 minutes at 60% chance, and the old system buffs/penalties became permanent regional effects (plus a weaker Minor Victory set).

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  • Pochvengameplay

    Observatory Flashpoints get a longer timer and gate rules

    Flashpoint timeout rose to 45 minutes. Monitors lost the acceleration gate, dread wrecks could not be tractored, Werposts swapped targets, and drone-hunters applied EWAR to the fleet primary.

    1. Assault Vector gates consumed per-character Observatory Resonance Keys (NPC sell and Observatory drops). Optimal payout rose to 3.3b ISK with more buy orders for Stellar Surveillance Data.
    2. An info-panel objective tracked Flashpoint progress in the gate room.

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  • Pochvenbugfix

    Flashpoint NPC targeting and dread warp-in fixes

    Standard Flashpoint NPCs stopped picking drones as primary. EDENCOM dreads warped in within 40 km of the Observatory, Triglavians attacked EDENCOM in the Assault Vector, and Raptors used railguns.

    1. The Assault Vector gate unlocked for everyone 60 seconds after site completion.

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FAQ

What is this page?
A curated list of FC (Fenris Creations) patch and expansion notes that are tagged for wormhole space or Pochven. Ship and module meta that FC did not file under those headings is omitted.
Where do the notes come from?
Each card links the official EVE Online patch or expansion notes. Apex summarizes; it does not replace FC’s text.