Wormhole & Pochven patch notes

Apex summarizes Fenris Creations–tagged (FC) wormhole and Pochven changes only.

Official notes for 24.01 · Expansion notes

Apex curated through 2026-10-06.

24.01 Cradle of WarCurrent

  • Wormholesbugfix

    C1–C3 combat sites stop respawning NPCs

    NPCs in C1–C3 combat sites no longer respawn. Since 24 September they also no longer attack Capsules or Zephyrs.

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  • Wormholesgameplay

    C1–C3 combat sites split fire and ignore drones

    C1–C3 combat sites were rebuilt visually, with less overview clutter and Info Panel objectives instead of warp-in pop-ups. NPCs split guns and EWAR across capsuleers, ignore drones, use microwarpdrives, and orbit and warp more deliberately. In Unsecured Frontier Receiver, the Sleepless Defender must be destroyed, not merely shot, to spawn wave four.

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  • Wormholesgameplay

    Rampant Drone Fabricator returns to C1–C6

    The site is exclusive to C1–C6 wormholes again. Threat now follows Rampancy from ships on grid (12 / 36 / 72), with a 100-wave cap, so hole mass and hull mix set the risk.

    1. Site no longer sticks after all NPCs are dead; false escalations without prerequisites were fixed.
    2. Stability can only be lost from wave 5 onward. Later waves skew larger hulls so NPC count drops without a large DPS change.
    3. Extra stagger when spawning large NPC waves to ease client load.
    4. Infested Drone Naglfar added on severe and critical waves, with more spawn stagger.
    5. Fabricator stays invulnerable until wave 5. Smartbombs no longer damage site NPCs; Disruptive Lances deal 5% and Vorton Projectors 10%. Nanoswarms can be repaired.
    6. Hybrid drone drops cut by 50%. Fabricator data rises 33% in C1–C3, 25% in C4, and 20% in C5/C6. Triglavian stations trade that data for Hybrid Drone Specialization and Radical drone mutaplasmids.
    7. NPCs warp farther to engage, ignore warp disruption, and deal 20% damage to Interdictors. Wave gaps follow the last tier (18 / 15 / 12 / 6 seconds; always 6 seconds before wave 5). The duration timer starts at wave 5.
    8. The duration timer now shows when you land on a completed site.

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  • Wormholesbugfix

    Wormhole mining site placement fixes

    Average Frontier Deposit rocks no longer spawn far off based on sun direction. Isolated Core Deposit’s non-interactable asteroid hitbox matches the model so cloaking works at the intended range.

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  • Wormholesgameplay

    Wormhole ore anomalies moved to IV-Grade

    Regular J-space mining anomalies now spawn the highest-yield (IV-Grade) asteroids, packed closer together and closer to the warp-in.

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  • Wormholesbugfix

    Sleeper wreck access difficulty is readable

    Sleeper Small Intermediate wrecks now show a human-readable access difficulty instead of scientific notation.

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23.02 CatalystArchive

  • Wormholesgameplay

    Reliable Lifetime, Expired state, and scanned Drifter holes

    Wormhole info windows renamed Lifetime to Reliable Lifetime and added an Expired state when a hole can close at any moment. Connections into Drifter wormhole systems no longer auto-appeared and had to be scanned down.

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  • Wormholesgameplay

    Drifter Recon EHP cut; Ordinary Perimeter Reservoir retuned

    Drifter Recon Battleship EHP dropped so the hull was worth killing next to Response Battleships. Ordinary Perimeter Reservoir sentry towers were replaced with Sizeable Perimeter Reservoir NPCs to match similar J-space sites.

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  • WormholesPochvenbugfix

    Sleeper and Drifter wreck salvage difficulty is readable

    Sleeper and Drifter NPCs that spawned in Pochven or outside J-space showed a −5 salvage difficulty instead of scientific notation.

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23.01 LegionArchive

  • Wormholesbugfix

    Hrada-Oki Bivouac trader offers Atavums again

    The rare Hrada-Oki Bivouac item trader no longer listed Infomorph Decryption Keys on recipes that should pay Atavums.

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  • Wormholesgameplay

    C4 wandering k-space holes, Z142/C248, and J492

    C4s gained rare battleship-sized wanderers: S047 to high-sec, N290 to low-sec, and K329 to null-sec. Z142 and C248 spawned more often, J492s appeared in J-space, and scan strength was split so statics and wanderers of the same type no longer shared a level.

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  • Wormholesgameplay

    C2 site warp-ins tighten; Deepflow Rifts leave J-space

    C2 cosmic-anomaly warp-ins and spawns were pulled closer together. Deepflow Rifts stopped respawning in wormholes. Capital Escalation Drifters varied targets more, and Upgraded Avenger loot rose to 50m ISK.

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  • Wormholesgameplay

    Wormhole info windows use plain-text lifetime and mass

    Destination, ship size, lifetime, and mass text was rewritten in plain language with color on lifetime and mass. A one-hour remaining warning and distinct Drifter and C13 destination lines were added.

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  • Wormholesbugfix

    Capital Escalation Drifters spawn on the structure

    Drifter spawns in Capital Escalation sites were moved back onto the structure instead of a distant point.

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22.02 RevenantArchive

  • PochvenWormholesgameplay

    Reckoning Vigilance Points land in Pochven and shattered holes

    Reckoning: Vigilance Point (the Horizon Siege Point successor) spawned in Pochven and shattered wormholes, with drone-hunting NPCs, a 50 km payout range, and MJDs disabled during the wave.

    1. After Nexus Reckoning ended, Vigilance Points stayed in Pochven. Observatory Infiltrations stayed in Pochven and low-sec; Deepflow Rifts kept spawning in J-space at a lower rate outside the triangle.

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  • Wormholesgameplay

    C4 site warp-ins and relic Defenders move in

    All C4 site warp-ins and NPC spawns were placed within 40 km of the central structure. Sleepless Defenders in C4 data/relic sites only spawned when a ship approached the Deserted Talocan Cruiser.

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  • Wormholesgameplay

    Capital Escalation rules and Drifter spawns

    Recon Battleships used energy neuts, Drifter battleships could spawn in Core Strongholds, and escalations worked in Strange Energy Readings and The Mirror.

    1. A site could escalate any time before wave two, then de-escalate only if no capital stayed in range. A beacon marked the escalated state.
    2. The Mirror warp-in (and capital escalation area) moved much closer to NPC spawns. C5/C6 Drifters stopped warping off on spawn or vanishing when the site despawned.

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FAQ

What is this page?
A curated list of FC (Fenris Creations) patch and expansion notes that are tagged for wormhole space or Pochven. Ship and module meta that FC did not file under those headings is omitted.
Where do the notes come from?
Each card links the official EVE Online patch or expansion notes. Apex summarizes; it does not replace FC’s text.